The film industry isn't a standard industry to get into. It's not as if you could go into a job centre and come out with Warner Bros hunting you down. Film is an industry half based upon talent and half based upon versatility. You won't get hired if all you want to make is a … Continue reading Getting Into The Industry
I want to make movies... If you couldn't already tell. I am particularly interested in the technical aspects of filmmaking: Visual Effects, Editing, Cinematography and most of all Directing. Visual Effects Visual Effects are what make cinema the magical art form that it is. Altering the perceptions of an audience via compositing, layering and … Continue reading Jobs In The Industry
I recently presented my portfolio to my lecturers, they were confused. Very, very confused. My portfolio consisted of a game demo which demonstrated my coding skills, a game pitch and a video demonstrating my animation, art and visual effects skills. I did use the game I created in the game jam assessment as a … Continue reading Reflection On My Portfolio.
Let me take this opportunity to apologise for the lack of posts on this blog recently. You need more content, and you need it now. One of the reasons why I haven't been posting recently is the fact that I haven't been creating as much. I was recently engrossed in a game jam, which tested … Continue reading I’m gallant, so let me apologise.
Instead of rushing to my local multiplex to see the much hyped blockbuster Unlocked.(Yeah, me neither.) I took to a business building to attend some screenings of Sunderland Shorts Film Festival. I got into two screenings, so here are the quick reviews of each short film. Ending on good, but starting with bad... so very … Continue reading Short & Sweet
Another animation project... Yay! Let's start with the updated ident. https://www.youtube.com/watch?v=PoOfSycTa44 One of the things that did annoy me with the original ident was the harsh spotlighting, which drowned out the sharp green colour of the city. Additionally, I think that the music change works better with the animation. Now, here is my … Continue reading Breaking The Cycle
Dance Dance Revolution(Arcade, 1998) Music has always had a love-hate relationship with computers. A computer program can easily play music, but that is about it. You wouldn't think that Konami could make an investing game out of that, would you? Dance Dance Revolution is a game that wouldn't have had such success if it had been … Continue reading Evolution Of Game Design: Part Three
Fantasy Zone(Arcade/Sega Master System/Sega Game Gear, 1986) In the great annals of game design, there are few rules that serve as testament: A cutscene introduces a level. Enemies become more difficult as the game progresses. A boss serves as a climax to a level and probably the most engraved of all the rules; Move from … Continue reading Evolution Of Game Design: Part Two
So with regards to the modelling project, there was one thing that did slip my mind. Essentially, the task was set up as: "Pick two animations from a list and update your ident." Of course I would forget the word "two." So for my first animation, I am doing a character waving. As this … Continue reading Don’t Worry, I’m Nearly Done
Steampunk artwork often consists of complex metal structures and impressive machinery, all of which are very limited in terms of technical development, hence the involvement of steam. The genre often revolves around a mechanisation of something, like giving a cat glasses with gears, springs and other such stuff. This genre is also very limited in terms of … Continue reading High Poly Modelling Project