Technical Difficulties With Unity

Let’s start with the good stuff about this update.

I have given both the protagonist and the bullets rigidbodies. Now if the player is accidentally hit by one of the bullets, it will attach to the player and inhibit movement, often leading to spinning around.



You might have noticed from this swanky gif that the bullets are too overpowered. So, I’ll have to either make the bullets lighter, or change how frequently the bullets are shot, or something or the sort.

Level Two

This is a basic design for what I intend to be the second level of Preston; the reddish pink lair of a reigning giant. Yes, this game really doesn’t have any bounds, what did you expect? All of my games have a little bit of insanity in them, style defines substance.


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